
This research claims that the frequent change of tools during creative work can trigger reflection which allows the practitioner to overcome unexpected creative obstacles andĭeliver the project within strict time constraints. As a part of the research, I developed different ways to visualize and analyse the work process and to understand and communicate the reflective actions better. This animated short acts as a case study for interdisciplinary storytelling, and how a fashion collection was interpreted through visual abstraction, and literature. The project of this thesis is ILLUSIONS, a 40 second animated short film made for Estonian fashion designer, Tauri Västrik’s collection. The research is made of two main components, the first part is a project that was developed for Tallinn Fashion Week 2020, and the second part is an extensive documentation of my self-reflective work process. This thesis examines how a fashion collection transformed into an animated narrative through several levels of abstraction. This research is about transforming content from a different medium and generating a story based on the source content and supporting literature. ILLUSIONS – Transforming fashion to animation through abstraction: a novel approach By reading this thesis one can understand what spatial comics in its various formats is, and possible ways to make it. Being an artform of its own, spatial comics might not answer the problem of traditional comics exhibitions, but inspire towards taking the gallery space into consideration. By physical presence, spatial comics create multisensory experiences for the exhibition visitor. As a form of intermedia art, spatial comics merges comics with a variety of possible combinations of spatially experienced art, usually installation or sculpture. Spatial comics follow the same logic as traditional comics, mixing visual and textual elements in a sequential narrative juxtaposition. Spatial comics have its roots deeply in comics as a form of sequential art. The thesis introduces ways of making spatial comics as well as reflects on the handling of the artistic work.


The theory for this thesis is mostly drawn from practice, meaning both hands-on work and the thought process. That means producing knowledge by methods of creating art work, and describing the creations and ways of making. The thesis is practise-led artistic research. As a result, this thesis helps the establishing of a new medium, spatial comics. To achieve this, research of this thesis examines how the boundaries of comics would act if expanded into the third dimension. The aim is to renew expectations of what comics can look like and refresh the realization conventions. Spatial Sequential Art – Comics beyond the Book Format
